Main Screen

Main screen.

The buttons across the top...

The other program elements...

Moving down, there are three large image windows. You load the images of your choice in the Image 1 and Image 2 windows, and the Final Image window shows the blend of the two. The slider underneath the 3 windows sets the blending balance.

You load the first two windows with images by dragging and dropping them from the scrolling thumbnail archive of images in the longer window at the bottom of the program. If either of the first two Image windows are empty, you can also double-click the images in the lower window to load them.

On the right, you'll see the Image Adjustment area. Notice in this screen shot the Final Image window is in bold type. That's the window the adjustments will be applied to. You can make adjustments to any of the images, just click inside the window you want apply the adjustment to and the window name will turn bold, indicating any adjustments will be applied to that window.

Between the Image Blend Slider and the image tiles are three more buttons.

By flipping and rotating images, you actually have many more patterns and textures to work with than the number of images in the program would indicate. Similarly, by inverting the colors of the images in windows 1 and 2 you add many more possibilities to the blending possibilities. For example, a texture with dents will become a texture with bumps when the image is inverted. Cool, huh!

Because of the required precision for a background to be seamless, some of the effects such as soften and emboss work better on some images than others, and some not at all. On all images, applying an effect too many times will cause it to lose it's seamlessness. This is not a flaw in the program, it's due to the precision required for seamlessness.